Games and gamification are increasingly recognised as powerful tools for engaging students and promoting deeper learning. In this blog post, we highlight 5 educational institutions that are leading the way in using games and gamification to revolutionise education.
The Aston Digital Futures Institute are recruiting a team of outstanding, internationally recognised research leaders, including a professor of gamification. Their ambition is to grow research capability and capacity in the Digital Futures space, particularly in the areas of AI in Health, Data Science and Bioinformatics, Gamification and Digital Society. Many of their courses include gamification and augmented reality to engage students.
2. Quest to Learn, US
This New York City public school uses game-like learning experiences to promote collaboration, problem-solving, and critical thinking skills. Educational games are at the core of Quest’s curriculum and assessments. Students learn through game design, systems thinking, and the use of technology.
3. The Ron Clark Academy, US
This Atlanta-based private school uses a variety of gamified approaches to learning, including virtual reality simulations, escape rooms, and interactive exhibits, to engage students and promote critical thinking, problem-solving, and creativity. Here are some insightful testimonials from their teachers and students.
To encourage critical thinking, problem-solving, and teamwork among students in a fun and engaging way. Teachers create virtual escape rooms for students. The rooms she creates cover a variety of subject areas, from literature to lab sciences. Read more about how other schools are using escape rooms in their lessons.
The university’s Centre for Fusion Learning & Innovation supports staff in the design, delivery and evaluation of excellent and innovative teaching practice. They provide plenty of resources around gamification and encourage educators to implement interactive activities like escape room exercises through their LMS platform, Brightspace.
These 5 institutions are just a few examples of how games and gamification can be used to revolutionize education and promote engagement, critical thinking, and creativity among students. By incorporating games and gamification into their curriculum, these schools and institutions have found innovative ways to engage students and promote critical thinking, collaboration, and creativity. As educators continue to explore new ways to engage students and promote deeper learning, games and gamification will likely play an increasingly important role in shaping the future of education.
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