

PLayTHRU

TEAM
THE PEOPLE

Rose Tan
Entrepreneurial learning designer and facilitator with over 9 years of experience working in young people's education and skills training.

Jay Price
Award-winning designer with 10 years of extensive experience in UX/UI Design and a track record of design contributions to the e-learning sector.

Alex Tyler
All-rounded software developer with a passion for video games and in-depth knowledge of industry-standard game engines.

Dr Stuart Gray
Dr. Stuart Gray
Skilled researcher in the field
of Human-Computer Interaction specialising in serious games and social innovation.
STORY
THE JOURNEY

In mid-2019, I was tutoring a new tech skills class. I quickly noticed that no one was listening. Instead, the students had their heads fixated on their screens playing video games. After stressful repeated attempts to gain their interest in the lesson, I was advised by the school to block the game sites and speak to the parents. The next day, there was a note on my desk:
'Dear Rose, I am very sorry for disrupting the class and playing video games. I know it was a bad thing and tomorrow I will try to change my behaviour. I will do exactly what you want me to do. It is disrespectful and unkind and I will never do it again. I'm not playing video games. Love Theo'
Reading the letter, a light bulb moment went off in my head. Learning should be just as exciting and engaging as video games. It was obvious if students weren't interested, forceful methods weren't the right approach. I decided to put work into research and designed my lessons with game-like elements which improved engagement and reinforced positive behaviour.
When lockdowns pushed education online, the challenge of delivering engaging and interactive lessons became harder. I saw an opportunity to re-design what I had learned for digital learning spaces. I drew from my teaching experience and training in Video Game Design to create PlayThru, an easy way to transform ordinary online lessons into a game-like learning journey.
- Rose, PlayThru Founder
VISION
THE WHY
Bring more play, curiousity & humour into education
MISSION
THE HOW
Design and build experiences and tools for educators and learners that encourage engagement with a playful approach.
VALUES
THE MAGIC
Humour
Play
Design
Exercise curiosity
and imagination
through storytelling
Create intuitive and inviting experiences
Facilitate
opportunities
for laughter
Learn
Provide
meaningful
education